New Player Spawn
New empires enter the universe through a homeworld spawn. When a player creates an empire, the game creates a new homeworld planet for that empire inside an eligible orbital system and starts the empire with a colony on that planet.
Homeworld Creation
A spawned homeworld is a permanent planet created when an empire enters the game.
Each homeworld is created as a conventional colony planet type that matches the empire's species home environment.
Each spawned homeworld uses the same fixed resource occurrence profile as every other spawned homeworld.
The homeworld enters play already colonised by its owning empire.
The homeworld is the empire's first colony.
If the empire later becomes inactive or abandoned, the homeworld planet remains in the universe.
Placement Priority
The game places new empires by searching outward through an expanding circular spawn area centered on the universe origin.
The game begins with a placement radius derived from the current number of founded holdings in the universe.
As the total number of founded holdings increases, the preferred spawn radius moves outward.
The game evaluates orbital systems whose position lies inside the current circular spawn area.
The game first prefers orbital systems that have no player holdings and no existing homeworld.
If multiple eligible systems are available at the current ring, the game picks the one with the fewest existing holdings; if two systems have the same number of holdings, the one with the lexically smallest identifier is chosen.
If no eligible system is available in the current spawn area, the game expands the search radius and retries.
If no suitable unoccupied system is available within the active search area, the homeworld may be created inside an already occupied orbital system.
The game does not intentionally place multiple new empires into the same system while a suitable unoccupied system is still available.
Starter Protection
A newly spawned homeworld begins under starter protection.
While starter protection is active, hostile players cannot attack, raid, bombard, blockade, or begin other hostile actions against that homeworld.
Starter protection ends at the earliest of three events:
- the protection duration expires
- the empire performs its first offensive action
- the empire establishes a second holding
After starter protection ends, the homeworld follows the normal rules for colonies.
Rules
- Every new empire receives exactly one spawned homeworld when it first enters the universe.
- A spawned homeworld is always a planet.
- A spawned homeworld is always a conventional colony planet type.
- A spawned homeworld always matches the empire's species home environment.
- A spawned homeworld begins at Colony tier.
- A spawned homeworld remains part of the universe permanently after it is created.
- All spawned homeworlds use the same fixed resource occurrence profile.
- Any current planet type can be selected as a spawned homeworld.
- Spawn placement is based on expanding ring placement in universe space.
- Temporary fleet positioning does not reserve, deny, or block spawn locations.
- The game always prefers a suitable unoccupied system over an occupied one.
- The game may create a homeworld inside an occupied system when no suitable unoccupied system remains.
- After starter protection ends, the homeworld follows the same ownership and combat rules as any other colony.
- A colony can be damaged, raided, or blockaded, but it is not transferred to another player through hostile action.
Player Actions
- Create a new empire and enter the universe on a spawned homeworld.
- View the spawned homeworld and its orbital system.
- Begin building and expanding from the homeworld colony.
- Use the homeworld normally after starter protection ends.
Constraints
- Players do not choose the exact orbital system where the homeworld appears.
- Players cannot prevent new-player spawning by parking fleets near candidate systems.
- Starter protection is temporary.
- Starter protection does not make the homeworld permanently immune after it ends.
- The game never blocks a player from starting because an ideal spawn location is unavailable.
- Homeworld creation adds only a planet. It does not create a new orbital system.
- Route-distance placement is not part of the current new-player spawn rules.